The issues begin to arise as soon as you start heading for the second map. This isn’t too bad, just retrieving a few things then fighting a miniboss, but it is certainly repetitive. Being a filthy completionist and seeing as you can’t return after you leave, I proceeded to finish every single mission available on the first map. Would you believe me if I told you it gets much, much worse after that? Upon defeating the Hollow Man, an incredibly easy if frustrating boss, you receive a call from another part of town and are encouraged to head over there and take care of the vampires. We don’t assume a score before we write a review, but our estimates would have been around 65. So I wrote all of that after playing most of the game’s first half. Otherwise, the undead are just going to go back to sleep. Earlier I made a comparison to Sea of Thieves, and I hope that Arkane can continue to polish and improve the game throughout its life. The best thing it has going for it is co-op and the simple joy of making things go boom. It doesn’t do anything particularly outstanding, lacks charm, and feels unrefined. Redfall isn’t a bad game, I had fun playing it, but I struggle to find reasons to keep playing it. Once again, not ideal, but far from unplayable. Capping the framerate at 30 or 40 with the Steam QAC (there’s no in-game option) resulted in a substantial amount of input lag as well, so uncapped it is. Performance on Steam Deck is also comparable, so be prepared to shuffle between the 30 to 60 range on low settings with AMD Super FX cranked all the way to Ultra Performance. ![]() ![]() I had my visuals set to High quality with Performance DLSS enabled, and going lower offered no substantial gains oddly enough. I normally get around 40 to 60 frames per second, which is perfectly playable, but not ideal and the drops are very noticeable. Playing on PC with a 3060 Ti Nvidia graphics card, the game has some trouble running. If you’re looking for something a bit harder there’s Midnight difficulty, but any sort of difficulty is thrown out the window in co-op. This could contribute to a slapstick, horror comedy tone but the game takes itself fairly seriously unfortunately. Sure they hit hard, but you could be standing directly in front of them for a melee hit in stealth and they still won’t find you. On most difficulties, the AI is dumb as rocks. I think there’s the potential for very interesting builds like this somewhere in the game, but most loot you find gives less interesting bonuses. Add in another 10% buff from an equipped Blood Remnant (vials of vampire blood that give passive bonuses), and suddenly I’m an immortal vampire hunter healing for a quarter of my health for each kill. The one I’m currently using comes equipped with a stake to deal the finishing blow on any undead, and as a nice bonus that finisher will also heal for 15% of my max HP. You already know what the rifle is for, but the shotgun was my go-to weapon for vampires. You can carry three weapons at one time, and my preferred loadout was a pistol, shotgun, and rifle. ![]() ![]() Aiming with a controller feels very heavy and imprecise out of the box, and even with a lot of tweaking it still feels a bit off. Silenced weapons are also very rare, and you can only tell if a gun is silenced after shooting it, so you’ll want to have some cover or be prepared to go close ranged at any moment.Ĭombat itself is fun and feels good, at least on PC with a mouse and keyboard. You can sneak up and melee enemies for a lot of damage, but this rarely kills and feels very bad. I tried to play stealthily for the most part, and in Redfall that essentially means getting high up and sniping enemies. Layla can use her psychic powers to block bullets, create an elevator to bounce off of, and summon her now vampiric ex-boyfriend (they’re still friends) to attack and distract enemies. I picked Layla as my character, but just about anyone will have something to offer to the party. It’s not terribly deep in either combat or stealth or RPG mechanics, so the main draw is to have a ton of horror themed things to do with friends. This is what I like to call a Hang-Out Game something a group of friends pick up as an excuse to be together online while they chat. After playing for about 8 hours, both in single player and multiplayer, the closest comparison is actually Sea of Thieves. I’ve seen people think it’s going to be Left 4 Dead but open world or co-op Dishonored, and the truth is very different. I think expectations have been set unfairly high for Redfall.
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